augments swtor. 3. augments swtor

 
3augments swtor 33%, with a Crit Multiplier of 66

The components come from reverse engineering any item that can produce an augment slot on a crit. Please view the new Superior 77 Augments guide here. Most players already have their gear augmented, but yeah some don’t I guess. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Posted February 26, 2021. SWTOR Directive 7 Flashpoint Guide. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. From this point on you begin the grind through the EndGame. and people who are just doing 15k dps with 336s and purple augs wouldn't. 1 and there will be several people that will take on the lead roles in the dev team: Eric Musco, Lead Producer. Store. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. They should definitely change the system to make applying them cheap at low levels and grow up to the price they are now to apply to fresh armor at max level, but if you upgrade the augmentation kit then the price. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. Members. Augments go in augment slots. Almost everyone should get this tier of. UPDATE March 2, 2021: The game will no longer freeze when changing the. And the rarity of schematics most likely means "up and coming" slicers won't even find any low level schematics as they raise their skill. The dedicated guide contains tips for all roles in both PvE and PvP. The next way to get these augments SOlO by yourself if buying rhe materials on the GTN for the last 4 months prices have stayed the same. Augments are mainly to fix holes in stats. Players who want the best-of-the-best will want to work on min-maxing their gear, and getting the best stat distribution they can. 1. Overkill Augment 40 = 3% increase in DPS and damage, 7% Crit chance loss compared to full crit augs. . You can always put the slots in your gear and fill them with cheap augments if you feel it makes much of a difference. Best method is just to RE the assembly components. 12. This is super simplified, but SWTOR currently uses a 32-bit game client and it’s getting upgraded to 64-bit with 7. This system began with the release of the beta Edge of the Empire rulebook. 1. Synthweaving, Armormech and Armstech are the crew skill sources for these. But secondary stat augments are still good. Augments It’s recommend to augment your gear once you have reached the highest item-rating and quality you plan to get so you don’t waste augment kits while upgrading. Unforuntely they are also ridiculously expensive and difficult to craft. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). . from the trainers. Craft trainers. 1. 2. How is the Class and Spec changing with SWTOR 7. The easier path to credits is gathering and selling mats. Legacy of the Sith (7. 2 - Make not end game players participate in End game Content so they can get the new shiny things. Armstech also creates Endurance, Surge, Critical, Accuracy, and Power Augments. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Jrod117. 2. It would be miles better if we could have our augments be accessible from all other characters from our account seemlessly. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components. Two Legendary Implants, which costs Tech Fragments. An augment is an item modification and can be applied to an augment slot. 0 PTS New UI and Sniper and Operative Changes; Changes to Gearing in 7. How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? 3. I listed these off the top of my head so I may have one or. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. - synthweaving makes the strength, willpower, critical, surge augments. 1. Game Update 7. Use these 14 augments to get the rest of the way there, and you should have 3 or 4 augments left that you can use for crit augments. 1a. 3. 2500 2418 7426 0. This article will cover all of the announced changes along with my analysis of the impact they’ll have on game balance. Now you can gear up your main and alts to 336 with mods, just like before. SWTOR Class Guides Menu Toggle. - Kits are made by Synthweavers, Armstech or Armormech. Caitlin Sullivan Kelly, Lead Writer. Exchange. Now that you are at the EndGame, it is time to expand your knowledge about the many approaches and methods at your disposal while you gear up your first (and any others) character at level 75. Posted March 12, 2020. And theres always biochem. OK. Players without Augmented Operations gear will not be viable. Synthweaving, Armormech and Armstech are the crew skill sources for these. There are 84 Armormech, 105 Armstech and 105 Synthweaving Base (green) schematics, for a total of 294. This is now not really great unless it's a level 49-50 item. What is the most efficient way to gain [Augmentation Slot Component MK-8] now in 4. Augments round out your stats so you can hit those min/max numbers like 110% accuracy, 7. More sharing options. Over a full set of gear's worth of augments, main stat will get you 50. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Bonus Healing = Presence * 0. sync: stim + 4 augs + 2 proficient r3/r2/r1 enhancements. Augment : Advanced Accuracy Augment 25: 58: 50: Modification: Augment : Advanced Alacrity Augment 25: 58: 50: Modification: Augment : Advanced Command Augment. e. 23. |. . Assuming 703 alacrity (and 737 accuracy) that gives a minimum crit of 1320 and a max of 2706; and mastery min is 7138 and a max of 8524. Main hands will have critical. Note that the materials for purple and gold augments are almost identical except that where the purple versions require 5 Legendary Embers, the gold requires a CM-1337 instead, which is the special mat that Cybertechs make out of 5 OEM-37 and 5 RPM-13 plus 5 Legendary Embers. Shouldn't of "fixed" something that wasn't broken, and was perfectly fine. Use the pull down window at the bottom and choose augment slot 6 and click apply. 15%. I'm a huge MMO fan, played WoW for about four years, Rift for a year, and I've been playing TOR for about six months. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to. Members. do more than 15. Where surge is the surge bonus to an ability. The best gear for your character is not necessary the top gear available, but in this guide, I will cover all the. . I have been told to DE gear in order to obtain schematics for augments, as we are now capable of crafting augments, however I have had no luck, I have run multiple runs of underworld missions for all levels, still found none. My apologies to the healers. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)A while back I wrote a comprehensive Gearing Guide to help players understand how gearing works in SWTOR at endgame to optimize their. com - Buy SWTOR items, Buy Star Wars The Old Republic items Securely. But, if rather, as is more typical, you have proper levels of Accuracy and Alacrity, you would mostly use augments to add some Critical or Power/Mastery. While Underworld Trading materials are necessary for making level 50 gear, you also need to. 1 PTS. 0 launches this 'holiday season'. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. For the most part, each "Mark" level is good for 4 "Ranks" of augments, and each "Rank" of augment has a level requirement 2 levels higher than the previous rank. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Shabir Dhillon, one of BioWare’s SWTOR gameplay designers, announced some excellent combat style balance chances coming along with Game Update 7. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. Posted January 27, 2016. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. 4% alacrity (healers), 60% Absorption (tanks). Players without Augmented Operations gear will not be viable. OK, finally having gotten my crew skills all maxed, I am ready to start crafting Augment Kits. Step 2: Go to an Augmentation Station – Augmentation Stations can be found in most major cities in SWTOR. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. So the game is trying to do 2 new things with these augments : 1 - Make the end game PvE'rs participate in Team Ranked. Where is the vendor for command crate shells? While it’s nice to make armor for yourself and for your alts, you’re likely taking Armormech thinking you’ll be able to make money off of it. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. 3. Changes to Augment Slots in Patch 1. Open your crafting window and change the sort order to 'Rating' or 'Difficulty'; the default sort order is alphabetical, so 'Prototype Absorb Augment 40' will sort way down the list from 'Absorb Augment 40'. ago. Posted March 12, 2020. Ahhh thanks that seems to be the general consensus. 0. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. This includes augments and preferably min-maxed mods. Rank 6 augments require level 17 and a MK-2 slot. Almost everyone should get this tier of. Augments are mainly to fix holes in stats. e. If you have s. Each item that you RE gives 1 Slot Component as well the normal random selection of materials used in crafting it. there are two ways to get an Augment into an item: Crit or Kit. 0 will offer players new experiences and ways to obtain gear. 0 and 6. Greater Customization – Since the 4 and 6-piece bonuses are essentially decoupled, you. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. The components come from reverse engineering any item that can produce an augment slot on a crit. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). 4. I listed these off the top of my head so I may have. But most people say go aim/end. x500 Tech Fragments Solo + 300-500 Tech Fragments Guild. I need to return my Tier 1 gear to get the slightly better Tier 2. Crafting is split between Armormech, Synthweaving, and Armstech (like existing augments. Purple 286 augments (Advanced [Type] Augment 74 + Augmentation Kit MK-11) are one step lower, however, they are incredibly expensive,. Or have augment shemantics drop from slicing when you crit an augment mission or get them from 340 missions and such. 3 GCD. I will update this post shortly. 0 launches!Updated November 19, 2023. Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. Here is my overview of all the main PvP changes coming in Star Wars The Old Republic’s Game Update 7. Honestly even if you’re pretty casual the blue augments which don’t cost much to make are way better than none. SorinMarkov_ Members; 1 Share; Posted June 26, 2012. 2500 2418 7426 0. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. 1. Game Update 7. This will use grade 6 purple slicing mats, which aren't yet available. SWTOR Community manager JackieKo announced it on the forums: “Following up on this timeline. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Tacticals. Each item that you RE gives 1 Slot Component as well the normal random selection of materials used in crafting it. 1. Woohoo!!!Star Wars: The Old Republic is moving from Bioware to Broadsword!. Weekly Time: more or less 12 hours with bad luck. As far as what it does for the companion, the formulas are simple: Bonus Health = Presence * 5. For Weapons it would depend: Artiface- For lightsaber hilts. 0 release, but they are a part of our 10-year celebration plans. Armormech crafts Skill (cunning), Reflex (aim), Shield and Absorb augments. Knowing which crafting skills to take for endgame requires you to be familiar with what pieces of endgame gear each crew skill can craft, and which types of stats your specific type of character needs. Updated for 7. Individual Pieces. The blue ones dont seem to sell well. I was using single target calculations to determine the Optimal Stats. 0 Recommended Gear Chart. - armstech makes the presence, endurance, defense, power augments. Augment slots are added to your gear using a augmentation kit and a augmentation station. Therefore, in order to reach the 110% threshold, you will need your two gear pieces, an optional ear piece, and fill the rest out with augments. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. As soon as it is fixed, 3 things will happen. Shabir Dhillon, one of BioWare’s SWTOR gameplay designers, announced some excellent combat style balance chances coming along with Game Update 7. Just thought I'd share for Satele Shan server. The Level Sync Changes went live with 7. STAR WARS Discussion ; Augments() By SorinMarkov_ June 26, 2012 in STAR WARS Discussion. Last I saw, gold Augs were around 2b per Aug on SF. Exact amount will vary slightly, though not a whole lot). hi all, I see new augments have hit the market. They take 2 of each of the 3 mats for your prof, and have a low crafting time. Go to swtor r/swtor • by. Armoring and Mod is easy - all DPS are going to use Versatile Armoring and Lethal Mod (unlettered). Game. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. Augments It’s recommend to augment your gear once you have reached the highest item-rating and quality you plan to get so you don’t waste augment kits while upgrading. The rarity of mats, and the value of lvl 49 augments likely means it will be some time (if ever) before higher level crafters start trying to craft lower level augments. 33%, with a Crit Multiplier of 66. Actually they said. This type of progression is not new to the game; however, 7. The rather prohibitive cost is for using the kit, not the slot. You have finished your leveling and your character is at level 80 now. Craft trainers. - That way the crits should bless you with an additional augment. In this guide I intend to cover the. 0 EndGame. If you can crit your gear, why not the option that when you crit you get a random augment as well. The best gear comes from Veteran Mode R-4, and that R-4 gear does not include modifications. to get 10 MkVI slot components you could make 10 green lvl 49 Implants or Armour or Weapons. Alan Copeland, UX Director. Crafter will need to create the purple augments. Back then I had the most powerful aguments possible, but now there are some even stronger ones (can't remember the item rating 236 i think?) But those superior ones don't exist for all the stats. 0”. In the ones tagged as crafted by me, the No Research Available tag appears. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. Individual Pieces. I suppose some of that at low levels is because SWTOR does absolutely nothing to explain about augments, and most new players are confused about it or simply unaware that it exists. So anyway, here's how it goes:Introduction to SWTOR 7. 0) will be reintroducing the vertical progression path for gearing. In this video, we’ll be going over how to start Cybertech crafting, how to level up your Cybertech crew skill and unlock more crafting schematics, and lastly, we. Updated July 1, 2023. Go to topic listing. • 6 yr. Synthweaving is the crafting skill for strength and willpower armor. 353. Right click on the station and drag the piece from my inventory to the station. In this expansion, there. My apologies to the healers. 0 Expansion. If more PvP-related information gets revealed, I’ll update this article. If the mission is yellow, and it crits, you will get a blue box (most cases), and/or a Purple or Blue augment. They are available to low level players, but aren’t really worth. I was using single target calculations to determine the Optimal Stats. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically critical results on sliced tech parts missions. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. You also have a 30k price to add the augment kit to the gear. Individual Pieces. Your Starship is home base for you and your crew. Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. Posted January 29, 2016. Stealth Scan has been redesigned and renamed “Terminator Droid”. 1. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. The standard GCD in SWTOR is at 1. Crafter can then repeat that final step as many times as desired to churn out augments. It holds augments of varying grade, less than or equal to the grade of the augment slot. Augmentation Kit MK-1 is a player-created item. lordkhouri said: Removing and re-adding augments to your gear in a war zone completely screws with bolster and gives you ridiculously high stats. Afterall, 330 augments only cost 500. Do I just get parts or do I learn a schematic. . In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics, and. Biochems access to reusables is still super valuable too. Game Update 7. The last few days on DM I'm selling them on GTN around 500k apiece, but you might get an even higher price for them. . 4. Either directly, or via the GTN. Augment schematics come from Rich Yield Sliced Tech Parts missions. To make higher "Grade" Augments, you will have to level up your crafting skill. Another thing is the gear up system in PVP. Below are important stat thresholds to obtain that are very easily obtained at item rating 306 with basic enhancements and augments: 110% Accuracy — 1590 stat points; 7. 1. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Legacy of the Sith 7. The most notable changes are the removal of Utilities, the ability pruning. 4 gcd a lot, add another alacrity aug or switch to 4 pieces of gear & no augs. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)I´m trying to RE a blue Critical Augment 73 to get the purple Advanced Critical Augment 74, but when I select the deconstruction button and look for my blue augments I have 2 options: 1. Ive tried bringing the prices down low, but people really only want the purple ones. Then you'll craft the augments, which can also crit and give you doubles. The dedicated guide contains tips for all roles in both PvE and PvP. Higher rating Augments still have an advantage over these Augment slots. Your own fat can be used to. Willpower or crit?Yes you should augment for pvp. Reputation vendors (mostly dyes) Command Crates (gear and item modifications) Reverse engineering (mostly only modifications pulled from purple gear found in command crates, not the modifications that drop by themselves) Here’s how to get the best solo gear in SWTOR as of 7. We got a little news about crafting. SWTOR 7. In this video, we’ll be going over how to start Cybertech crafting, how to level up your Cybertech crew skill and unlock more crafting schematics, and lastly, we. They could be taking a similar approach with the new crafting tier by releasing it sometime after R-4 Anomaly Operation. Augments. You will find everything you need in the new guide. |. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. SorinMarkov_ Posted June 26, 2012. If a piece of gear does not have an augment slot, then you have to install one using a. What stat should I put in my augment slot? Dps shadow. Can someone please honest and straight forward provide below the detail. Ran some numbers with a lvl 50 companion, all the materials required to start crafting 1 augment average about 6,2600,000 credits with current prices. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Ok I am a Armstech, and I didnt see any new Augment patterns at the trainer, but I have seen the new augments for sale. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. Members. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. UPDATED (04/20/2017) - Using 5. 3! Legendary Implants level is 334. On my server they run for a minimum of 420 mill. less than 8 ppl again. Step 3 – Purchase a basic set of green 324 Conquest Gear with your Conquest Commendations. SWTOR 6. The dedicated guide contains tips for all roles in both PvE and PvP. 1k dps with new augments, bc it's not the gear. Darth_Bond said: Also i heard that augments can be made by armormechs, weaponsmiths and synthweavers for their respective armor wearers ( synthweaving can make augments for sith warriors/jedi. Total being 6,608, that's a lot of stats overall. Augments are disabled, gear over 326 is crushed down to 326. Synthweaving also creates Strength, Willpower, Defense, Alacrity, and Presence Augments. 0 BioWare is introducing a new term “Combat Styles”, which will replace the traditional class-specific disciplines. Bonus Damage = Presence * 0. Posted December 19, 2018. Almost everyone should get this tier of. New test server, Shae Vizla, will be opening up in the APAC region April 3 - April 18!. Everything else should have an augment slot with at least a 276, if not a 286 augment in it. 2. 1. And i have started over as a sage. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Grade 3: Level 24-32: 160-240. I might make one set of these augs just as a sort of long-term goal. But as others say, if you can live without, then wait. Keep this in mind when you consider what to do about augments. Shield Tech Powertech is one of the three Tanking Disciplines in SWTOR, available to Powertechs level 10 and over. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. - synthweaving makes the strength, willpower, critical, surge augments. Updated October 17, 2021. Yamunun. The current highest level augments are 236. . If you purchase an augment slot and use it at a mod station to augment a piece of armor, you'll be giving it an extra modification slot, augments. to get 10 MkVI slot components you could make 10 green lvl 49 Implants or Armour or Weapons. 00% – This is the most important stat to reach its threshold because attacks that miss deal 0 damage and no other stats matter if that happens. I don't really care about conquest, not my cup of tea, but I do want to know about the new augments. 9 added Ossus and 252/258 main gear, but no new augments. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Crafting critical augments - what am I doing wrong? So far on my synthweaver I've crafted just over 50 of the blue 276 critical augments, at considerable expense, and blown them all up trying to engineer them to the next recipe level. Tanking for pve. 3. 6k. Most classes tend to not stack super high alacrity, but it is common for healers to aim for the super high 3208 alacrity target for a 1. With 300 item level augments which most of them paid billions for is 2,394 endurance and power, then 1,820 secondary stat. 1 is currently set to release on. 1: Step 1 – Reach Level 80 and pick up the Legendary Implants quest. This article will cover all of the announced changes along with my analysis of the impact they’ll have on game balance. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Ultimate SWTOR Beginners Guide to aid you from character creation, through your first steps all the way to reaching level cap and EndGame! The guide is up-to-date for Patch 7. April 6, 2022. The SWTOR Legacy of the Sith 7. Almost everyone should get this tier of. Get the mk-10 augment kits. 4 damage, while power adds 57. Posted November 9, 2012. Posted April 17, 2013. Some people have 30 + Brontes wings. The highlights include a new seasonal event “Feast of Prosperity”, which actually does have some story elements to it, new highest tier of Augments,. If you are looking for mods for your adaptive gear then: Cybertech- makes the armoring and modficiations. The same goes for armour except that hilt/barrel is replaced with an armouring piece. Advanced Overkill Augment 40. You can learn the schematics from crafting trainers once you max your crafting level (600). Critical is what you dump points into after hitting your thresholds in the other two. Any crafts grade 11 component can be RE's to a MK11 aug slot component. For the most part, each "Mark" level is good for 4 "Ranks" of augments, and each "Rank" of augment has a level requirement 2 levels higher than the previous rank. 0 gear. . Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments. Updated January 18, 2023. non-sync: stim + 5 augments + initiative r18 + initiative r19. Advanced Accuracy Augment 40. Full guide for the SWTOR Flashpoint Directive 7 in all difficulty modes, including achievements you can unlock and the rewards you can earn! Everything you need to know about BioWare's Star Wars: The Old Republic (SWTOR) MMO Game - News, Updates, Guides, Tutorials, Gameplay and more!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 0+ in order to streamline the process. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why Augmenting your gear is important for your character! The guide is up-to-date for Patch 7.